Auto Input Manager is an asset for Unity game engine which helps input management.

Auto Input Manager makes input management easier by modifying your scripts. It finds hard-coded input keys from the script files and makes them compatible with Unity's built-in input manager (Converts Input.GetKey() /GetKeyDown() /GetKeyUp() methods to Input.GetButton() /GetButtonDown() /GetButtonUp() methods).

With Auto Input Manager, your script files becomes more modular and customizing keybindings becomes possible. With that non-programmers can change default keybindings in the editor without editing the code and players can customize their own keybindings in the start-up resolution dialog (only for standalone builds: Windows/OSX/Linux). Also, managing input will be easier since they will be stored in one place, not scattered over many script files.

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